Man, that sounds familiar. Not much has changed lately. Still busy.
Super short update guys. Sorry. See you next month!
We’ve begun some early testing of a section of one of the maps. Only one of the maps have hit the point of being playable so far. Slow and steady. The good news is, it looks great. The bad news is, you kind of have to take my word for it at the moment.
As the environment and game-play are ironed out, we continue to look even more optimistically for the final product.
Here. Have another image.
See you next month!
The…project. The project moves. That’s what I meant.
Good news! A lot of the daily hindrances are now hitting a point at which balancing them all is becoming possible for our people! What does that mean? It means there’s more time to work on this project! Yaaaay!
On top of that good news, we are beginning to find some more help as well. But as always, we are looking for more! Modelers, texture artists, etc. If you’re interested, let us know! You can do that by hitting us up in our Contact Us page or by sending an email to firstname.lastname@example.org.
I don’t want to spoil much at the moment. But I may feel a bit more spoil-y later. That doesn’t sound right. Forget I said that. As the project picks up more steam again, I’ll spill more info.
The monthly update schedule has not changed…yet. But as the project moves faster, so will the updates.
Hello again! As I unintentionally move the updates to the first of the month…
Right then. It’s still pretty quiet around here. Everyone is still occupied primarily with their personal lives (work, family, etc) and we hope that things will settle down soon.
But in the mean time, we are still searching for prop artists! If you, or anyone you know, might be interested, please send us a bit about yourself, an example of your work, and a way to contact you (preferably email)! Let us know through our Contact Us page, or by sending an email to email@example.com.
We’ll see you again next month!
Quick update. Basically everyone right now is just trying to make a living. This does not mean that we have abandoned the project. Making a living comes first. Kinda… need to eat…
Hopefully there will be some progress in this month. Another update will follow in 4 weeks.
A lot of events have been consuming a majority of our time. Between school work, the regular 9-to-5, and raising families, finding time has become difficult for most of us. While there is still progress, it has been harder this last month or so. Our update schedule will fall in line with this. Expect an update close to the end of every month with the possibility of smaller updates of visible progress as it is available. We do hope to have rough levels for in-house testing soon.
We would love to give thanks to one of our prop artists, Joshua England, who has decided to move on to other projects. He has given us a fantastic parting gift:
We have enjoyed his work and spirit greatly on our team, and are excited for any future project he is a part of. Knowing the quality of work he has put into everything for our project, it is without a doubt that he would make a incredible addition to any team.
As we have been before, we are, even more so now, in need of prop artists. If you have modeling and/or texturing skills and would like to work with us on this project, please send us a message through our Contact Us page, or shoot us an email at firstname.lastname@example.org. Please include your name, an email address, and a bit of your work, if possible. We would love to hear from you!
“Shaun of the Dead was written during the height of our love affair with the Shepherds. Its influences on the film are numerous and not just in terms of the plot. The landlord and lady in the film were called John and Bernie, the jukebox had a tendency to selfselect if it got bored of underuse and Ed’s improvised descriptions of the locals were lifted straight from our early days as strangers in the lounge bar.” – Simon Pegg, Nerd Do Well: A Small Boy’s Journey to Becoming a Big Kid
It is without a doubt that hunting for the subtle things to include in a fan made piece is one of the most enjoyable aspects of making said piece. It expands our knowledge and love for both the material and those who were a part of it. Inspired, Nat Carmichael sought to recreate a little gem with the help of Stuart Free, who provided fantastic reference material through his painting of the pub.
Did you know that Tom Hardy also frequented the Shepherds?